Game Rig Lab
Performance intelligence workspace

Se, hvordan din pc faktisk vil køre spillet.

Estimér FPS, find de rette indstillinger, forstå begrænsningerne og simulér en opgradering før køb.

Selected game

Cyberpunk 2077

Dynamic game artwork active

GTA 6 PC readiness · Early estimate

Test your system →

Estimator active · inputs connected

Analyze your performance

My PC → game → performance → optimize → decide

Syncing catalog…
Performance target90 FPS
306090120144165

After analysis, Game Rig Lab identifies the weakest component and builds a settings or upgrade path to this target.

Advanced: RT off · Upscaler quality · Frame Gen off

Expected experience

Ready to analyze

Average FPS

FPS

1% low

FPS

Confidence

/ 100

Target reach

%

Primary limiter

Choose your hardware and game, then run the estimator. No live telemetry is implied.

Why this confidence?Inputs, extrapolation and uncertainty

Confidence is reduced for ray tracing, frame generation, 4K extrapolation, VRAM pressure, laptop power variability and non-Windows compatibility assumptions. This local model is directional and is not a substitute for a measured benchmark on your exact system.

Beyond system requirements

Performance decisions, explained end to end.

Game Rig Lab connects the full loop: define your PC, understand a game, optimize for a target, simulate an upgrade and decide whether it is worth buying.

Read the methodology

FPS ranges, not fake precision

Average and 1% low intervals communicate uncertainty.

Explainable confidence

Coverage, settings match and extrapolation are visible.

Hardware-aware estimates

Resolution, memory, VRAM pressure and CPU limits affect the result.

Measured stays separate

Measured sessions never silently blend with model estimates.

Knowledge base

Understand what the numbers mean.

Explore all tools
GUIDE 01

Why 1% lows matter

Frame pacing can define smoothness even when average FPS looks strong.

Read guide →
GUIDE 02

CPU vs GPU bottlenecks

Learn which settings respond to each limit and why resolution changes the balance.

Read guide →
GUIDE 03

Frame Generation vs native FPS

Separate rendered frames, generated frames and input-latency expectations.

Read guide →

© 2026 Game Rig Lab · Model estimates and measured data are identified separately.

Game Rig Lab byBleam