Game Rig Lab
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Provenance before scale

Data sources & integration status

What Game Rig Lab uses now, which APIs can expand the catalog, and which licensing or authentication conditions must be satisfied first.

Local performance catalog

81 games · 57 GPUs · 51 CPUs

Active

Directional workload coefficients and hardware tiers used by the current estimator.

IGDB API

Games, covers, screenshots, platforms and release metadata

Integration candidate

Requires server-side Twitch OAuth. Suitable as the primary global metadata layer after credentials and caching are configured.

RAWG API

Large game catalog, requirements, screenshots and store links

Connector ready · commercial key required

The server-side sync is implemented. Commercial advertising use still requires the appropriate paid key and attribution.

Steam Hardware Survey

Monthly GPU, CPU, RAM and display adoption

Reference source

Used to prioritize catalog coverage, not as an FPS benchmark source.

PCI ID Repository

Daily vendor and device identifier database

Detection reference

Useful for a future native Windows/macOS helper that can identify exact hardware locally.

Manufacturer specifications

VRAM, architecture, features and product variants

Verification source

NVIDIA, AMD and Intel product data should verify model attributes before publication.

No unlicensed live feed is represented as active

External metadata should enter through server-side adapters with caching, attribution, rate-limit protection and per-field provenance. Performance estimates remain separate from store metadata and community measurements.

© 2026 Game Rig Lab · Model estimates and measured data are identified separately.

Game Rig Lab byBleam