Provenance before scale
Data sources & integration status
What Game Rig Lab uses now, which APIs can expand the catalog, and which licensing or authentication conditions must be satisfied first.
Local performance catalog
81 games · 57 GPUs · 51 CPUs
Directional workload coefficients and hardware tiers used by the current estimator.
IGDB API
Games, covers, screenshots, platforms and release metadata
Requires server-side Twitch OAuth. Suitable as the primary global metadata layer after credentials and caching are configured.
RAWG API
Large game catalog, requirements, screenshots and store links
The server-side sync is implemented. Commercial advertising use still requires the appropriate paid key and attribution.
Steam Hardware Survey
Monthly GPU, CPU, RAM and display adoption
Used to prioritize catalog coverage, not as an FPS benchmark source.
PCI ID Repository
Daily vendor and device identifier database
Useful for a future native Windows/macOS helper that can identify exact hardware locally.
Manufacturer specifications
VRAM, architecture, features and product variants
NVIDIA, AMD and Intel product data should verify model attributes before publication.
No unlicensed live feed is represented as active
External metadata should enter through server-side adapters with caching, attribution, rate-limit protection and per-field provenance. Performance estimates remain separate from store metadata and community measurements.